Advanced Vehicle System

Seven47 Software - Jan 11, 2020

System for quickly building multiplayer ready physics based vehicles

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

YouTube Trailer - Join the Discord Community - Documentation


Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.


Playable Demo:

Windows Demo Here


Demo Project:

Demo Source Code

(Works in 4.24/4.25/4.26 -requires C++ compiler-)



Features

  • Physics based arcade vehicle
  • Fully Network Replicated, client authority (Server authority planned)
  • Arcade style engine model (Torque Curve based on air/wheel speed)
  • Simple 'Sliding Pillar' suspension model (Advanced suspension models planned)
  • Automatic/Manual transmission (no clutch input)
  • Wheel locking based on brake pressure and handbrake
  • Supports both static and skeletal mesh vehicles
  • Built in functionality for detaching and reattaching wheels at runtime

Technical Details

Code Modules:

  • VehicleSystemPlugin(Runtime)


Number of Blueprints: 7 user facing / 20 total

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Only tested on Windows 10 x64

Supported Target Build Platforms: All

Documentation: Website