Advanced Vehicle System

Seven47 Software - Jan 11, 2020

System for quickly building multiplayer ready physics based vehicles

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

YouTube Trailer - Join the Discord Community


Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.


Playable Demo:

Windows Demo Here


Demo Project:

Demo Source Code

(Works in 4.24/4.25/4.26 -requires C++ compiler-)


Features

  • Physics based arcade vehicle
  • Fully Network Replicated, client authority (Server authority planned)
  • Arcade style engine model (Torque Curve based on air/wheel speed)
  • Simple 'Sliding Pillar' suspension model (Advanced suspension models planned)
  • Automatic/Manual transmission (no clutch input)
  • Wheel locking based on brake pressure and handbrake
  • Supports both static and skeletal mesh vehicles
  • Built in functionality for detaching and reattaching wheels at runtime


***Monthly Unreal Engine Sponsored Content product for March 2021***

Technical Details

Code Modules:

  • VehicleSystemPlugin(Runtime)


Number of Blueprints: 7 user facing / 20 total

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Only tested on Windows 10 x64

Supported Target Build Platforms: All

Documentation: Website