Advanced Vehicle System

System for quickly building multiplayer ready physics based vehicles

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
YouTube Trailer - Join the Discord Community - Documentation

Design modular, physics-based vehicles effortlessly! Advanced Vehicle System (AVS) serves as an alternative to Unreal Engine's default vehicle options. It generates impressive, semi-realistic vehicle dynamics and can be customized to suit nearly any project. AVS boasts a modular design, offering exceptional versatility, full replication, and multiplayer readiness.

Download the Demo Projects

  • Raycast & Physics Constraint wheel modes
  • Supports both static and skeletal mesh vehicles
  • Any number of wheels, wheel are added modularly by component
  • Full trailer support out of the box, including hitching and unhitching during gameplay
  • Fully Network Replicated (Client Authority Model)
  • Simple arcade style engine model (Torque interpolation per gear)
  • Simple 'Sliding Pillar' style suspension model / Spring & Damper simulation
  • Automatic/Manual transmission (no clutch input)
  • Wheel locking based on brake pressure and handbrake
  • Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more

Technical Details

Code Modules:

  • VehicleSystemPlugin(Runtime)

Number of Blueprints: 7 Classes / 20 total

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Only tested on Windows 10 x64

Supported Target Build Platforms: All x64

Documentation: Website