Advanced Third Person Camera

Alexander Shumeyko - Apr 30, 2020

Implementation of the 3rd person camera(like spring arm) with support for various behaviors and many settings.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Advanced 3rd Person Camera is a very flexible, powerful and scalable system that allows you to conveniently create and manage various camera modes with unique behavior and many parameters for configuring or creating custom scripts with logic for each camera mode.

Also, the plugin has the functionality of automatic switching the camera modes by using special triggers on certain locations.


Trailer: Link

Demo: Link


Discord Channel for support and questions


Changelist


Quick setup tutorial: Link

Documentation: Link

Example Project: Link

Technical Details

Plugin replaces srping arm component(not camera component)


Features:

  • Camera location control
  • Smooth change of the distance from the camera to the character
  • A standard collision test and ignore collision on movement (for example, disabling collisions with a fence, trees, or poles)
  • Camera rotation control
  • Automatic camera alignment along the Pitch axis
  • Automatic camera rotation in the direction of the character’s movement
  • Automatic change of the camera tilt angle along the Pitch axis to avoid collisions with objects above the character (for example, roofs and ceilings)
  • Hiding the objects between the camera and the character
  • Hiding own character and the actors attached to him in the case of a collision with the camera
  • Changing the tilt angle around the Pitch axis and the camera offset socket depending on the inclination angle of the surface, on which the character is located
  • Camera Triggers for automatic switching of the camera modes
  • (new!)Lock On Target
  • (new!)Camera mode scripts
  • And more!


Code Modules:

  •  AdvancedThirdPersonCamera (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One

Supported Target Build Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One


Documentation: Link

Example Project: Link