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Advanced Progression

Handles Health / Shield / Mana / Stamina / Energy / Thirst / Hunger / Experience & Advanced visuals!

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Progression types: Health / Shield / Mana / Stamina / Energy / Thirst / Hunger / Experience

A single Component per class will handle all Stats per instance & type basis, both before & at runtime.

Progression Component keeps track of all Stats that require a visual representation through 5 Blueprint exposed functions, giving you full control over the system.

Each ProgressionStat has 14 changeable parameters to produce combinations & behaviors giving you uniquely tailored features in no time at all.

Utilizing C++ to optimize and C++ exclusive functionalities to bring you to the next level, so if you require something above standard quality then this is definitely for you.

With this user friendly system you can create any visual representation from your favorite games.

From WoWs Energy/Fury/Mana to ARKs Thirst/Hunger/Stamina to Skyrims Health system or a completely new progression type design, you set the limitations!

What Types of game could use this?

All types, from MMO games to FPS to Survival to children games

Anything with a Progression Bar should use the features you can find within this component!

How do I use it?

- When the plugin has been enabled simply add the Component to anything with a class that requires a Progression type. (E.g Health)

- Create 1 widget deriving from one of the included C++ classes & add any amount of instances of that class to another widget, each instance will be able to handle a different Stat.


V1.2: (UE5.2+)

  • Overhauled the system and optimized everything further on the C++ side.
  • Fixed naming convention across all classes.
  • Minor bug fixes.

Technical Details


  •  Will handle hundreds of instances at once, all with unique behaviors done through a single Component
  •  Setup regeneration on a per Progression instance & type basis, with regen/without regen/ drain over time
  • All controls at your disposal such as tick interval, delays & lerp time values, instant regeneration, regeneration value(to mention a few)
  • Color interpolations depending on current Stat value
  • Stat modification lerp animation On/Off control at every function call
  • Works flawlessly on both 3D & 2D Widgets
  • [Level System] , [Sprint System] & [Save System] examples included in Demo Level within ExampleProject

Code Modules:

  •  ProgressionComponent [Runtime]

Number of Blueprints: 3 (Examples)

Number of C++ Classes: 2

Supported Development Platforms: Windows, Mac, HTLM5

Supported Target Build Platforms: Desktop, Mac, Android, IOS

Documentation: Tutorial & Everything is thoroughly commented + 3 Example BPs with setups & examples + Example Project contains additional examples.