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Advanced LightActor Systems

Roland Simigla - Blueprints - Jul 6, 2020

Save hours working on flashlight, camera, lantern and torch systems with this powerful, beginner friendly Plug & Use product that has everything a developer needs to create the highest quality replicated light systems in no time.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0 - 5.1
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

There isn't enough space to showcase all systems in the product. Check the documentation for a full showcase and explanation in more than 6000 words with pictures about the enourmous amounts of systems implemented in the product.


General Systems (works in all Light Actors):

MULTIPLAYER READY~ Everything is replicated and multiplayer ready!

Light Flickering~ If a player aims any LightActor at an actor that has the "LightFlicker" tag added to him, the system starts flickering the light. 

Pickups~ Relevant pickup actors for all LightActor Types and Battery Types.

Holstering / Hiding ~ holstering the light actor the system can completely hide the actor out of the game, or just holster it

Light Actor Relevant Systems:

Flashlight Blinding System ~ Aiming flashlight at players makes them blinded.

Flashlight Intensity Switching System ~ Switch between 3 intensity levels.

Dynamic Battery Draining System ~ The higher the intensity, the faster the battery of the flashlight drains down to 0.

Lantern Physics Swinging ~ Swinging back and forth on the X axis.

Camera NightVision ~ Night Vision functionality, with customizable settings.

Camera Recording and photo creation ~ Recording enables interactions in the world. E.G if something is recorded, start an event.

Camera aiming w/ two variations ~ Fullscreen aiming or a "Real-time" aiming where the player's view only zooms in to the camera's screen.

Camera Screen widget ~ battery power, battery counter, zoom levels, recording text, time passed since recording, camera focus, and more.

Camera Battery Drain System ~ More functions turned on, faster battery draining.

Technical Details

Input: See documentation, or press "TAB" or "Dpad LEFT" in demo to see related controls.

Network Replicated: YES!

Supported Development Platforms: PC, XBOX ONE, PS4


Showcase Trailer:

Downloadable Demo:

Forum Thread:

Meshes: 1 lantern mesh, 2 camera meshes, 1 torch mesh, and 1 flashlight mesh.

Important/Additional Notes:

The product contains over 180 animations, including idle,walk and run cycles and 9D AimOffsets with CC,CU,CD,LC,LU,LD,RC,RU,RD animations for all LightActors.

The project can be used as a base, or migrated into any existing project. Perfect for beginners. Everything is clearly explained, commented to create the best learning experience for new unreal devs.