A purely shader-based interaction system for realistic looking foliage interaction with the player
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant) and 6 example Foliage Types.
Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX
Important/Additional Notes: This system is designed to work only on a single player character.