You can replace any foliage instances in-game with any of your actors with animation, sound, and interaction.
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You can replace any foliage instances in-game with any of your actors with animation, sound, and interaction. The system will automatically replace the foliage instance for your actor, depending on the radius you specified. After the interaction, you can play the desired animation and complete the interaction by calling the event in your attacker and the system will again replace it with an instance. This is perfect for implementing such actions in games as resource extraction, spawn effects when approaching instances, and various magic effects. The system uses multithreading to calculate the location of your characters and NPCs.
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: (No)
Supported Development Platforms:Win64
Supported Target Build Platforms: Win64
Documentation: Link Documentation
Example Project: Included
Important/Additional Notes: None