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Advanced Interact Foliage

Fly Dream Dev - Nov 4, 2020
Not Yet Rated

You can replace any foliage instances in-game with any of your actors with animation, sound, and interaction.

  • Supported Platforms
  • Supported Engine Versions
    4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Demo Video

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You can replace any foliage instances in-game with any of your actors with animation, sound, and interaction. The system will automatically replace the foliage instance for your actor, depending on the radius you specified. After the interaction, you can play the desired animation and complete the interaction by calling the event in your attacker and the system will again replace it with an instance. This is perfect for implementing such actions in games as resource extraction, spawn effects when approaching instances, and various magic effects. The system uses multithreading to calculate the location of your characters and NPCs.

Technical Details

Features:

  •  You can replace any foliage instances in-game with any of your actors with animation, sound, and interaction.
  •  The system will automatically replace the foliage instance for your actor, depending on the radius you specified.
  •  The system uses multithreading to calculate the location of your characters and NPCs.

Code Modules:

  • AIFDirector(Type: Runtime)
  • AIFFoliageReplacer(Type: Runtime)

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: (No)

Supported Development Platforms:Win64

Supported Target Build Platforms: Win64

Documentation: Link Documentation

Example Project: Included

Important/Additional Notes: None