Advanced hunting with traps, predators, herbivores and other mechanics.
My other assets
It is advanced hunting pack. Here you can find a lot of mechanics the biggest part of code of them are in components. It means that you can wasily plug them to your character and have a ready to play hunting mechanic. Code is very easy to read, here is a small value of "Cast to" nodes (Only to parent animal class). It is very good because you will not need to change a lot of code for themselves.
We are using starter content and the ue4 mannequin
Number of Blueprints: 99
Input: Keyboard, Mouse
Network Replicated: No
P.S. There is a warning when opening engine versions 4.20 and 4.21, this warning is an engine bug.
Warning: Attempting to load an instance of a transient class from disk - Package:'../../../../../../4.21 AdvancedHuntingMarket/Content/AdvancedHunting/Level/L_Main.umap' Object:'EnvQueryManager_0' Class:'/Script/AIModule.EnvQueryManager'