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Advanced Hit Trailer

Elmarath - Code Plugins - Aug 10, 2024
Not Yet Rated

easy to control and edit, modular and optimized way to get hit results from continious hit trails.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Advanced Hit Trailer plugin offers a robust and modular system designed to generate multiple hit results from selected skeletal mesh sockets over time. This tool provides the flexibility to activate or deactivate trails using handles, simplifying complex tracing operations for your projects.


Documentation: Link


Create different Data assets for different projectiles or weapons, and get the hit results with extra information. Such as hit type, speed, given payload etc. Start and end the trails by handle. Read the results from anywhere. Allow you code to be clean and your game optimized.


Mapping sockets to hit types as gameplay tags will ease the effect calculation and editing process. You can querry the hit results, map hit results to damage types etc. Very robust rool!

Technical Details

Features:

  • Dynamic Tracing System: Seamlessly manage multiple traces with a dedicated handle, offering fine control over your hit detection.
  • Rich Hit Data: Gather detailed hit information, including hit type, speed, socket location, and custom trail payloads.
  • Customizable Trace Sources: Use data assets to define specific hit sockets and types for each trail, ensuring accuracy and precision.
  • Streamlined Project Settings: Easily set default data assets for trailing within your project settings, reducing setup time.
  • Enhanced Debugging: Visualize and troubleshoot trails with built-in debugging tools, making development smoother and more efficient.

Code Modules:

  •  Advanced Hit Trailer
  •  Advanced Hit Trailer Editor

Number of Blueprints: None

Number of C++ Classes: 6

Network Replicated: No (Works like any other tracing. You can execute it in clients or the server)

Supported Development Platforms: win64

Supported Target Build Platforms: win64

Documentation: Link

Discord: Link