Insects react to any primitive objects with a collision of any complexity and react on any pawn or characters. And find idle points.
Advanced Fly Insects System is suitable for creating a swarm of flies, wasps, butterflies, mosquitoes, and other flying bugs.
This system uses threads to calculate the movement of all insects for more FPS, as well as their collision with primitive objects with a Coliseum of any complexity, avoiding Pawn or Character, follow pawn, and find the idle point. The main thread only move instances.
Fly Dream Dev OTHER ASSETS
5000 fly insects instances 120+ FPS on AMD Ryzen 5 2700x.
You can select the desired number of threads and the number of insect instances!
Insects can fly in Box or a free-range.
Insects can find idle point on all objects, foliage.
The core code is realized by C++.
The main thread only move instances. In the background, threads calculate all logic fly insects system for better FPS. It has a large number of different settings, so that you can achieve your desired effect.
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: Included