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[UE4] Platforms & Puzzle system. For every platformer.

Games By Hyper - Blueprints - Mar 10, 2021

Need some platforms AND a puzzle system with every control you can think of? Destruction, dynamic time triggers, Puzzle systems and more? This is it!

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product and the puzzle part

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets


Dynamic moving platforms

Use the advanced platform blueprint for all your platform logic! Many and very easy to use controls!

  • Puzzle based activation: Including complete puzzle logic!
  • Ability to set Trigger boxes along spline to set speed to stop, fasten, lerp to specific speed and more!
  • Start on approach, 
  • Advanced spline movement
  • Shake and Destroy
  • Platform rotation
  • Timing abilities
  • And much more

Including sounds options:

  • Moving Sound
  • Start Sound
  • Activated Sound
  • Destruction Sound
  • Shake Sound
  • Start destruction sequence sound.


Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  • A BP_platform_master blueprint to drag and drop in your scene. Here you can configure:
  • A BP_Puzzle_Master to configure your puzzles including setting dynamic completion logic.
  • A BP_Puzzle_Platform as puzzle objects with ability to activate, and deactivate other puzzles.
  • Start on approach
  • Advanced spline movement
  • Shake and Destroy
  • Platform rotation
  • Timing abilities
  • Which mesh OR destructible mesh to use.
  • And much more
  • Including fully textured platform assets.
  • Example character (ue4 3rd person) to trigger approach activations

Number of Blueprints: 6

Network Replicated: No (May done if there seems to be a desire for this, please let me know)

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.