Advanced Car System

HighRender - Oct 22, 2019

The Advanced Car System is 100% customizable. You can change the tilt angle of wheels, decals, gears, equipment, suspension, and more. It is possible to change the size of the wheels and also has signal and light system.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Multiplayer Video in Update 1.2: (Please see this New Update Video)

Video Driving Update 1.2: (Please see this New Update Video)

Update 1.1 Teaser:




The Advanced Car System also features Speedometer, Fuel Consumption, Braking Distance and Reverse Sensor. The Project has an Overview map and a Car_Test map so you can test your changes in suspension, wheels, and how your vehicle performs on city streets.

Technical Details

Current Product Version: 1.2.1


  • 3 Vehicle Bodies.
  • 2 Equipments (Cutter and Road Cleaner)
  • 2 Skills (Materialization and Invisibility)
  • HUD (Speedometer, Fuel Consumption, Reverse Sensor, Braking Distance, Travel, Units of Measurement and Initial Braking Speed)
  • Signals, Headlights, Collision Sound, Braking Sound, Engine Sound, Smoke Particle, Tire Marks, Horn, Animated Wheels and more ...

More Details:

Materials: 124

Material Instances: 64

Material Function: 2

Textures: 35

Particle System: 3

Static Mesh: 4

Skeletal Mesh: 26

Blueprint Class: 36

Level: 2

Horn Sound: 4

Engine Sound: 2

Car Crashing Sound: 2

Skidding Sound: 2

Materialization Sound:1

Sound Equipment: 2


Top speed: 180 km/h or 111,8 mph (Easily configurable to be Faster).

Car Gears: 6 (1, 2, 3, 4, 5 and R)

Widget Resolution: 1920x1080p.

Input: Keyboard (Easily configured for any other).

Network Replicated: Yes.

Supported Development Platforms and Target Build Platforms: Windows (Can be developed and built for other Platforms, but we can only guarantee and support you on this).

Documentation: Here


Important/Additional Notes:

  • Each Vehicle has only a different ability, equipment or effect.
  • For the Reverse Sensor to function normally, the objects in the scene must have Overlap Collisions Enabled.