The most complete building/construction system for Survival / RPG / OpenWorld games. It includes a full data-driven system.
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
The building system is very extensive and has many functionalities. We will go through the most important aspects.
Including:
Important note: UE4 versions are APEX based. UE5 versions are CHAOS based. Future updates will be focused on the UE5 CHAOS version.
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Features:
Number of Blueprints: 71
Number of Meshes: 145
Number of Materials: 58
Number of Textures: 353
Input: M&K
Network Replicated: Yes
Dependencies: APEX destruction for UE4 versions. UE5 Will have CHAOS dependencies if you want to enable destruction.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
The documentation of this asset also includes excel downloads.