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Advanced Asteroid System V2

Divivor - Blueprints - Dec 27, 2018

Advanced asteroid belt generation system. Async Generation, Chunk System, Runtime Rotation, Multiple Shapes, 100% Made in Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This Asset will be removed from Sale on 31 August 2022.

>> Please read this FAQ more information <<

The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid fields. You can use the AAS for Environments or as an active part of your game. It can dynamically swap chunks of Instanced Static Meshes with Actors. The generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 asteroids (low-poly) per system. 100% Made in Blueprints.

Video Showcase: Youtube Link

Documentation: PDF Link

Check out my other Assets as well: Assets by Divivor

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Technical Details


  • Can spawn and swap Instanced Static Meshes and Actors at runtime
  • Asynchronous generation and spawning
  • Runtime Rotation with customizable Pivot Offset
  • Multiple System Shapes
  • Base Blueprint that allows you to make your own custom System Shapes
  • Indicators for system preview
  • 100% Made in Blueprints


  • Seed based generation
  • Reusable DataTable for default asteroid options
  • Multiple Asteroid types per system 
  •  Randomized rotation and scaling with multiple parameters
  • Asteroid shrinking options for Border and Range
  • Use Curves for Spawn Probability and Scale Multiplication
  • Sinus based Noise generation for added variation 


  • Powerful Chunk System for swapping Actors and Instanced Meshes in runtime
  • Chunk System supports multiple Follow Actors
  • Chunk System supports system rotation
  • Follower Component to add Chunk Spawning ability to your Actors


  • Detailed Demo Maps that display system shapes and functions
  • Multiple Event Dispatchers have been already setup