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Advanced AI Perception

The AdvancedAIPerception component contains logic that allows you to select targets using filters and ratings.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The AdvancedAIPerception component contains logic that allows you to select targets using filters and ratings.

Documentation

DemoProject


Demo video 1

Demo video 2

Demo video 3


-Doesn't require knowledge of C ++

-Use your AI targeting rules written in blueprints.

-Don't worry about performance, asynchronous rule execution does not affect FPS

-AdvancedAIPerception is a child of AIPerception, which gives you a lot of customization flexibility.

-You do not need to create hundreds of rules of the same type, differing only in the values ​​of the variables, change the values ​​directly in the component settings.

Technical Details

Features:

-You can create rule classes and customize them directly in AdvancedAIPerceptionComponent. 

-All public variables created in Blueprints will be editable from AdvancedAIPerceptionComponent.

-The rules are executed outside the game thread and does not affect the FPS. 

-Based on AIPerception (this child of AIPerceptionComponent) https://docs.unrealengine.com/en-US/Engine/ArtificialIntelligence/AIPerception/index.html


Code Modules:

-Runtime


Number of C++ Classes: 4


Supported Target Build Platforms: tested on win64, win32


Documentation: https://www.dropbox.com/s/v3qoejhkve9zn1v/AdvancedAIPerception%20.pdf?dl=0


Important: rules (ratings, filters, etc) calls not in game thread. You cannot create or modify data in game thread. E.g. spawn actors, change variables of actors, components, draw debug information, etc.

Tags

AITARGETINGAI PERCEPTIONSIGHTASYNC