Efficient Actor Pool Plugin for Unreal Engine - Fast + Reliable Object Pooling

X Games - Code Plugins - Jun 16, 2024

Optimize actor lifecycle management and improve gameplay efficiency with the Actor Pool Plugin for Unreal Engine, featuring seamless C++ and Blueprint integration, network replication support, and a complete multiplayer game demo.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

📃Documentation 🎬Video 🎮Demo


The Actor Pool Plugin for Unreal Engine is designed to optimize actor lifecycle management, reducing performance overhead and improving gameplay efficiency. Seamlessly integrate with both C++ and Blueprints, this plugin supports network replication, making it ideal for multiplayer games. Customize actor properties and initialize pools asynchronously to avoid blocking the game thread, perfect for large pools. Choose from various pooling strategies to adapt to your game scenarios. Elevate your game's performance with the Actor Pool Plugin.

Additionally, the plugin includes a complete demo of a multiplayer network game to help you get started quickly.


To acquire the version compatible with UE4.25-5.1, kindly proceed with the purchase through the Unreal Marketplace. Upon completing your purchase, promptly forward your order ID via email to "[email protected]." Subsequently, we will diligently provide you with the comprehensive plugin package. We sincerely appreciate your comprehension of these constraints.

Technical Details

Features:

  • Seamless Integration: Easily integrate the Actor Pool Plugin with your Unreal Engine project, supporting both C++ and Blueprints.
  • Blueprint Support: Utilize within Blueprints, perfect for non-programmers.
  • Network Replication Support: Ensure effective actor pool functionality in multiplayer games.
  • Efficient Management: Reduce performance overhead by managing reusable actors.
  • Customizable Properties: Configure actor properties for flexible, context-specific behavior.
  • Asynchronous Initialization: Avoid blocking the game thread with asynchronous pool initialization.
  • Pooling Strategies: Adapt to various game scenarios with customizable pooling strategies.
  • Complete Multiplayer Game Demo: Includes a full demo of a multiplayer network game to help you get started quickly.

Code Modules:

  •  ActorPoolManager

Number of Blueprints: 6

Number of C++ Classes: 8

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Development Editor