Multiplayer action RPG inventory system, easy to implement and very flexible.
This is a multiplayer action RPG system using a multi-grid inventory system.
This system is basically plug and play, it uses a data table system for pickups, vendors, crafting etc and you can have as many data tables. The multi-grid inventory system allows you to have items with different dimensions, and you can rotate them as well.
There are 2 modes : The normal top down mode and a third person mode with the option to hide or show the mouse cursor, in the third person mode the mouse can still interact with the world just like in top down mode if you chose to keep the mouse cursor visible.
You can also specify your starting items, custom cursor and some other settings.
The system has customizable vendors, world containers and crafting blueprints.
The world container can be accessed by multiple players at once with no issues, players opening the container window will receive changes to the container when something happens like someone taking something away from it.
When adding a new item to the data table like a new weapon or a piece of armor you get to select what classes get to equip it, crafting materials, price etc.
There's also a save/load system which is of course multiplayer based.
Please watch the tutorial video to get an idea about how easy it is to setup vendors and crafting stations and to find out more about the system
Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,
25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Mac
Important/Additional Notes: Please contact me at firstname.lastname@example.org for help or information.