Action-Adventure Movement System

travisty games - Blueprints - Apr 27, 2023

Movement ability system for 3rd person games using one actor component to make it easy to setup. 100% Blueprints and flexible. Network Replicated.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Documentation V1.3 | Documentation V1.1 | Support | Discord | Integration Tutorial

Demo Video V1.2 (With included animations and assets)

Playable Demo V1.3 (Assets Included)

Playable Showcase Demo V1.3 ( With added assets not included)

Showcase Video V1.3 (Added Assets Not Included)

Advanced Locomotion System v4 Integration Tutorial


V1.3.5 Update (only for UE5.3 & 5.4)

What's new:

  • Vine Wall trace bug with UE5.3 fixed

V1.3.4 Update

What's new:

  • Bug fixes:
  1. Leaving Water Crouch Pose Fixed
  2. Grappling Hook to Ceiling bugs fixed

V1.3.3 Update

What's new:

  • Bug fixes to Modular Elevator System v1.0
  • Widget Improvements MESv1.0
  • Ladder Top Bug Fix

V1.3.2 Update

What's new:

  • New Animations
  • Look At Offsets
  • Walk/Run Start & Stop Transitions
  • Hill Detection with Up & Down Hill Animations
  • IK fixes
  • Various Bug fixes

V1.3.1 Update

What's new:

  • Interaction System Upgrades
  • Sprint Fixes (sprinting stops and starts based on movement inputs)
  • Various Bug Fixes

V1.3 Update

What's new:

  • Grappling Hook Added
  • Wall Running
  • Slidable Slopes (IE Mario64 or Start Wars Jedi)
  • Push Over objects
  • Modular Elevator System V1.0 Integrated
  • Various Blueprint Layout Improvements and Bug Fixes


Unleash the power of the Action-Adventure Movement System!

Elevate your game by granting your character a dynamic set of abilities that will revolutionize their gameplay experience. This system seamlessly integrates into your RPG, action-adventure, platformer, or ARPG game, offering a comprehensive array of actions that can be effortlessly tailored to your needs.

🏃‍♂️ Sprint to cover vast distances in the blink of an eye.

🪂 Parachute safely from heights or reach inaccessible areas.

🏊‍♂️ Dive into underwater worlds with swimming mechanics.

🪝 Swing through the skies using a versatile grappling hook.

🧗‍♂️ Master the art of wall running, sliding, and jumping for acrobatic feats.

🚪 Interact with switches, push objects, and ride moving platforms to solve puzzles and explore new horizons.

⚙️ Enjoy easy setup and customization, all within a single actor component.

To kickstart your journey, we provide a demo level featuring action-adventure-style challenges, traps, checkpoints, teleporters, puzzles, and interactive widgets with updatable text.

The Action-Adventure Movement System is your ticket to creating exhilarating, fluid, and action-packed gameplay experiences. Immerse your players in a world of limitless possibilities today! 🎮

(Please note: Update animations to match your game's unique visual style.)

Technical Details


  • Double Jump
  • Grappling Hook
  • Slidable Slopes
  • Wall Running
  • Sprint
  • Crouch
  • Dodge
  • Evade
  • Dash
  • Vault
  • Climb
  • Wall Jump
  • Slide
  • Swim
  • Zipline
  • Beam Walk
  • Parachute
  • Ladder Climb
  • Push Objects
  • Push Over Objects
  • Simple Interact System
  • Doors
  • Modular Elevator System V1.0 Integrated
  • Traps, Obstacles, and Moving Platforms
  • Teleporter
  • Popup Widget
  • Camera Sequence
  • Network Replicated

Number of Blueprints: Movement System: 1 Actor Component, 6 Interfaces, 14 Movement Actors Interaction System: 9 Interactable Actors, 3 Triggers, 4 Traps/Obstacles Demo Level: 6 Demo Level Actors, BONUS: Modular Elevator System V1.0: 2 Interfaces, 8 elevator types, 3 Call trigger types

Input: Keyboard, Mouse, Gamepad

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link

Discord: Link

Important/Additional Notes: Report bugs here