Blueprint nodes to get/set the variables by name
Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.
Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine.
This workflow works greatly in many cases, but there are problems in some cases.
For example:
By using this plugin, these problems will be solved gracefully.
If you have any trouble or question, you can join our Discord (access-variable-by-name channel) or make issue on GitHub.
1.5.0 (2024.5.13)
1.4.0 (2023.9.26)
1.3.0 (2023.6.2)
1.2.1 (2023.2.4)
1.2.0 (2023.1.9)
1.1.1 (2022.12.16)
1.1.0 (2022.12.1)
1.0.1 (2022.11.13)
1.0.0 (2022.11.10)
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: Yes
Supported Development Platforms: Windows / macOS / Linux
Supported Target Build Platforms: All platforms
Documentation: Documentation is available at the project page on GitHub
Example Project: Example is available at the project page on GitHub
Important/Additional Notes: This plugin has a free trial version. See the document if you want to install a free version.