Blueprint nodes to get/set the variables by name
Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.
Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine.
This workflow works greatly in many cases, but there are problems in some cases.
By using this plugin, these problems will be solved gracefully.
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: Yes
Supported Development Platforms: Windows / macOS / Linux
Supported Target Build Platforms: All platforms
Documentation: Documentation is available at the project page on GitHub
Example Project: Example is available at the project page on GitHub
Important/Additional Notes: This plugin has a free trial version. See the document if you want to install a free version.