A set of abstract/generic sci-fi high tech props.
A set of abstract / generic sci-fi props.
This props are meant to fill sci-fi / tech / futuristic scenes in the background.
They do not have overly specific characteristics and can be included in a wide variety of sci-fi games.
Fairly detailed but still low poly.
I emphasize optimization. Most meshes have no more than 3 materials and
do not exceed 4-6k polys. Except for larger assets that can use more materials or have more polys so as not to lose definition.
Like I said, I focus on optimization, so most of the textures are 2k, except for the large assets that have 4k textures.
I can add 4k textures in future updates if needed / requested. But I suggest using 2k for small assets.
All textures have been baked from high-poly models and detailed by hand.
Although the props have specific textures, I made material instances that offer the possibility of tweak roughness, metalness, tint, etc.
I add some blueprints like a moving hover platform to transport stuff, a hologram shader, etc.
I also include some customizable glass, liquid, emissive and screen-hud-interface materials (with animation).
The screen material is just a placeholder to be replaced by your own sprites or flipbooks to suit your game needs/style.
If you need support, have some feedback, want to make a request or just need help hit me on: firstname.lastname@example.org
Number of Unique Meshes: 24
Collision: Yes / Automatically generated.
Prop_003: 1152 + 557
Prop_020: 1626 + 290
Number of Materials and Material Instances: 72
Number of Textures: 98
Texture Resolutions: 2k Small assets / 4k Big assets
Supported Development Platforms:
Important/Additional Notes: Support, feedback, help, assets request -> email@example.com