Abstract paintings and art with frames ready decorate a wide variety of scenes. Customizable and interchangeable.
Demo Video: https://www.youtube.com/watch?v=2r8GBzsbfdk
-- For more free additions to the pack, please leave a review with a description of the variations you would like added --
Most paintings can be interchanged with most frames (in this set and others) and all materials have many adjustable values to fit your needs. You can enlarge, shrink or offset the paintings to fit your frames, as well as tweak the arts colors, roughness, normals and more!
All materials have a base color, metal/rough/ao, and normal map textures. They also all have a height map if you want to add more depth and detail.
The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements) and the material instances have parameters for all textures, colors, roughness, normal strength and more.
The materials included in this pack are:
- 18 Abstract paintings
- 1 Concrete
- 1 Brushed metal
- 1 Glass
- 1 Simple emissive light
The gallery meshes are also included:
- 4 Painting canvasses
- 3 Painting frames
- 6 Floor pieces
- 5 Wall pieces
- 2 Lights
- 1 Bench, 1 door and 1 ceiling piece
Everything is Nanite ready, as well. Just enable it on any mesh you want, or all at once, with a single right-click.
(You cant use Nanite with transparent materials however, so if you enable it on any model using glass, they will show grey. Just swap out the transparent material if you want to use the model with Nanite)
Collision: Yes, simple boxes
Vertex Count: The frames average 600 verts and the building pieces average 400
LODs: No
Number of Unique Meshes: 24
Number of Materials and Material Instances: 6 master materials, 24 material instances (plus mobile and demo variants)
Number of Textures: 88
Texture Resolutions: 4096x4096
Supported Development Platforms: All
Supported Target Build Platforms: All (though tested on windows and android)
Important/Additional Notes: To use these on mobile you will need to keep the textures max size at 2048 or less and use the materials in the "Mobile" folder.
Optimization tips: If you dont need/want the parallax or tessellation and height, just use the mobile materials.