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Abandoned Train Pack

Josh Clough - Jan 9, 2018
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Freight and passenger railroad cars with track for your post-apocalyptic zombie world!

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Also great for creating that generic grimy industrial rail yard.

Speed Level Creation featuring this pack

NOTE: Extra content (terrain/foliage etc.) featured in thumbnail and video NOT included.


Low poly optimized abandoned train pack with PBR textures.

Locomotive, Passenger car, and open boxcar have basic interiors.

Not rigged or animated, intended for static display, but do with as you wish.

Pack includes:

- FA1 style locomotive: around 15k triangles.

- Five train cars/wagons: each cart is around 5k triangles, with the exception of the passenger car.

- Train tracks: 5 pieces, that includes two straight pieces, two curves and both right and left handed turnouts. About 2k-8k triangles.

-Car trucks/wheels are separate and about 2k triangles each.

Technical Details

Features:


 Locomotive and 5 train cars

 PBR textures

 Track set

 Bridge

 Some cars have interiors

 Mesh for Spline use.

Use the method in this easy tutorial to create a landscape spline.

https://www.youtube.com/watch?v=JoCPi-9Op5U



Texture Sizes:


 Metallic, Roughness, Normal, Base Color maps

 Layered textures are 1024x1024

 Layer masks are 4096x4096

 All other 4096x4096


Scaled to Epic skeleton: No

Collision: Yes, Mostly custom

Vertex Count: Up to 9,047 Per Mesh

LODs: No

Number of Meshes: 27

Number of Materials and Material Instances: 18

Number of Textures: 89

Supported Development Platforms: PC

Supported Target Build Platforms: PC


Important/Additional Notes: 


Most materials use material layering with 3-5 layers.

All meshes have a second UV channel for lightmap.

Trucks/bogies/wheels are separate meshes to allow proper placement on curves.

Non-rigged and intended as static meshes in their current form.

Track is intended to be placed with ties sunk into terrain in most cases.

There is a rail joiner provided for decoration. These are normally used to connect rails 

together about every 40 feet and staggered and thus are separate from the track meshes (since the 

track meshes are cut evenly) so you can put them in prototypical locations.