An abandoned and overgrown amusement park with animation and physics
Most of the rides are from the USSR era. Though this is a rather post-apocalyptic environment, the assets are animated and blueprinted using Physics Constraint.
Features:
Texture Sizes: 512x512 - 4096x4096
Collision: Yes, custom and automatically generated
Vertex Count: 10 000 on average, 107 000 for Ferris Wheel
LODs: generated inside Unreal Engine 4 with custom settings
Number of Meshes: 50
Number of Materials and Material Instances: 44
Number of Textures: 124
Supported Development Platforms: PS4, Xbox One, Windows
Supported Target Build Platforms: Windows