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Renaissance Knight Set

Countermarch - Characters - Jan 7, 2020

Full plate equestrian harness dating to 16th century packaged with several period accurate melee weapons.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Full Plate Equestrian Harness dating to 16th century. Based on various pieces of several surviving examples.

Rigged to Epic skeleton. Packaged with raw 8k character textures as extras.

Video previews:

New rig: https://www.youtube.com/watch?v=Yg25Jc-ORvY

Old rig: https://www.youtube.com/watch?v=qr1e4b_K1pc

Also includes several period accurate melee weapons:

  • Renaissance longsword - Elegant Oakeshott type XVII knightly longsword with a short fuller and acute thrusting tip
  • German horseman's pick - Steel warhammer used by heavy cavalry during 16th and 17th century
  • Gothic mace - Late medieval steel flanged mace with leather covered grip
  • Decorated renaissance shield - Steel renaissance shield with spiral pattern and decorated rim

The latest update includes 3 versions of the armour, differently rigged. They are as follows: base version with fully rigid cuirass, physical version - same as base but thanks to additional bones the faulds are simulated, flexible version - old rig, armour bends in places, less realistic but might be desirable for those looking for a wider range of motions.

Technical Details

Features:

  • Low poly
  • PBR materials
  • High resolution textures
  • Includes raw 8k character textures
  • Optimized meshes
  • Can be split into segments
  • Historically accurate


Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Animated: Yes

Number of Animations: 4

Animation types: In-place

Number of characters: 1

Number of skeletal meshes: 22 (3 differently skinned versions of 1 character, 3 versions with multiple material slots, 16 segmented armour parts)

Vertex counts of characters: 6266

Number of static meshes: 4

Collision: Yes, custom

Vertex count of static meshes: 1325-5097

LODs: Yes, LOD0/LOD1/LOD2

Number of Materials and Material Instances: 4 Materials, 7 Material Instances

Number of Textures: 25

Texture Resolutions: 4096x4096 (Character textures), 8192x8192 (Extra 8k Character textures), 4096x4096 (Mace), 4096x4096 (Horseman's pick), 8192x2048 (Longsword), 4096x2048 (Shield)


Documentation: None

Important/Additional Notes: Gallery images were visually edited outside of the Unreal Engine - several screenshots depicting the knight were composited together to show the character from several directions in a single image.