A tropical island made in the form of a game, an open big world, 4 km by 4 km in size, filled with vegetation and buildings.
The kit includes houses for the city, hotel complexes, airport, beach houses, observatory, solar power station, antenna, lighthouse, roads, bridge, waterfall, pier.
Some buildings have furniture. It is almost possible to get inside all buildings with the exception of large hotels. Everything is made in the form of modules and assembled in blueprints, city houses and hotels converted for optimization in Static Mesh. Made in the form of a game, an open big world filled with vegetation. There is a view of the first and third person, as well as a free camera (T button). The basis for the material "M_AutoLandscape" is taken from the site:
https://www.unrealsensei.com/asset/autolandscape
Link to video: https://www.youtube.com/watch?v=jiv4hOse-QU&t=394s
Features:
Tropical island: (435 Static Mesh)
Props scaled to Epic Skeleton: Yes
Texture Size: mainly 2048 x 2048
Collision: Yes
Vertex Count: Ranges from 10 vertices to 62000
LODs: Yes
Number of Meshes: 435 Meshes
Number of Materials and Material Instances: 552 Materials, 27 Material Instances
Number of Textures: 1550
Number of Blueprint classes: 39
Supported development platforms: Windows
Windows: (Yes)
Documentation: No