Utility plugin for querying asset user data, ex. in Datasmith imports.
Use the power of asynchronous C++ functions to quickly search through your scene's metadata without freezing the editor or game. Designed for speed, these functions are exposed to blueprint and can be used throughout your project.
Use the built in Editor UI in your workflows when managing large scenes containing user asset data, or build your own runtime application on top of the blueprint functions.
The plugin is tested with large Datasmith models such as the Snowdon Towers sample from Revit 2024, which is the model featured in the screenshots.
Demo Video: https://youtu.be/i8dyKAUK8f0
Features:
Code Modules:
Number of Blueprints: 21 (Including Interfaces and Widgets)
Number of C++ Classes: 3 (Excluding Structs)
Network Replicated: No
Supported Development Platforms: Win64, Mac
Supported Target Build Platforms: Win64, Mac
Documentation: https://dev.azure.com/ArvikaTest/ArvikaSoft%20Unreal%20Plugins/_wiki/wikis/ArvikaSoft-Unreal-Plugins.wiki/36/Metadata-plugin