A collection of ancient gold, treasures, and relics!
***Permanent Collection Unreal Engine Sponsored Content for January 2019! Find their other work here: Dekogon Studios***
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists:
Aaron Winnenberg
Clinton Crumpler
Taylor Brandenburger
Joe Seabuhr
Andy Nelson
Michael Kinsey
Trofimov Nikita
Features:
Texture Sizes:
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 203253 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 111
Number of Materials and Material Instances: 54
Number of Textures: 146
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox