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Horizon Interior Project 01

Detailed and realistic interior scene with modern rustic theme, including day and night levels fully optimized for Architectural Visualization, VR, AR, and High-end Game applications.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This delicate interior scene is a prefect mixture of modern and rustic architecture. You can find all sorts of modern-rustic assets you may ever need from cloth and furniture to kitchen appliances and architectural elements in our categorized library of 226 unique meshes here.


  • Detailed and realistic interior scene, including day and night levels (Night and Day compatible custom HDR and Moon)
  • 8k ,4k, 2k & 1k Texters with additional bump maps and variations
  • 8K Normal and AO Maps baked for optimal performance of some meshes
  • Advanced lighting
  • Props are also arranged in a separate level
  • Infinitely customizable materials
  • Optimized assets


These 28 textures are also available on 3dtextures.me and Polyhaven.com Websites Licenced under CC0:


3dtextures.me textures:

T_HS_IP1_Dirt_03_FingerPrints_Mask

T_HS_IP1_Fabric_03_AO

T_HS_IP1_Fabric_03_BaseColor

T_HS_IP1_Fabric_03_Height

T_HS_IP1_Fabric_03_Normal

T_HS_IP1_Fabric_03_Roughness

T_HS_IP1_Fabric_04_AO

T_HS_IP1_Fabric_04_BaseColor

T_HS_IP1_Fabric_04_Height

T_HS_IP1_Fabric_04_Normal

T_HS_IP1_Fabric_05_AO

T_HS_IP1_Fabric_05_BaseColor

T_HS_IP1_Fabric_05_Height

T_HS_IP1_Fabric_05_Normal

T_HS_IP1_Fabric_05_Roughness

T_HS_IP1_Fabric_08_BaseColor

T_HS_IP1_Fabric_08_Normal

T_HS_IP1_Fabric_08_Roughness

T_HS_IP1_Leather_01_AO

T_HS_IP1_Leather_01_BaseColor

T_HS_IP1_Leather_01_Normal

T_HS_IP1_Leather_01_Roughness

T_HS_IP1_WoodWicker_01_AO

T_HS_IP1_WoodWicker_01_BaseColor

T_HS_IP1_WoodWicker_01_Normal

T_HS_IP1_WoodWicker_01_Opacity

T_HS_IP1_WoodWicker_01_Roughness


polyhaven.com HDRI texture cube:

TC_Qwantani_Day


You can find these textures in:

Textures/NotBaked/

Environment/Background/

Located in the content of the project


There are also some book models in this project brought from another asset pack published in our marketplace profile titled: Decorative collection 01

If you are interested in these books you can purchase the whole package using this link


Minimum system requirements for running demo levels in this product:

Processor: intel core i5/7 2nd gen (or any AMD equivalent)

Memory (RAM): 16 GB

GPU: Any GPU with at least 6 GB video memory (shared or dedicated) Tested 30FPS with Nvidia GTX 1050

Storage: 7GB

Technical Details

Features:

  • Electrical Appliances : 4 Meshes
  • Ceiling Sheets : 4 Meshes
  • Doors : 12 Meshes
  • Floor Tiles : 20 Meshes
  • Ladders : 3 Meshes
  • Partitions : 5 Meshes
  • Railing : 3 Meshes
  • Shelves : 5 Meshes
  • Structural Elements : 17 Meshes
  • Windows : 5 Meshes
  • Beds : 15 Meshes
  • Books : 8 Meshes
  • Carpets : 4 Meshes
  • Chairs & Sofas : 9 Meshes
  • Clothing and Hangers : 13 Meshes
  • Decoratives : 9 Meshes
  • Dishes : 14 Meshes
  • Lighting : 8 Meshes
  • LightingStanding_LampShade : 6 Meshes
  • LightingWallMount_LampShade : 5 Meshes
  • Plants : 6 Meshes
  • PlantsDriedTriticum : 5 Meshes
  • PlantsPhragmites : 3 Meshes
  • Plumbing_Sanitary : 32 Meshes
  • Tables_Desks : 9 Meshes
  • Wardrobe : 2 Meshes

Collision: (Yes- Custom UCX 64~128)

Vertex Count: 6,198,381

Edge Count: 33,624,477

Triangle Count: 11,208,159

You can find the detailed list of meshes sorted and categorized: HERE

LODs: (Yes) 4 (Level Architecture 0to3)

Number of Unique Meshes:226

Number of Materials and Material Instances: 52 Materials & 233 Customizable Material Instances (Categorized in to a small library)

Number of Textures: 306 (217 Baked for objects) (86 General purpose)

Texture Resolutions: 1k-2k-4k-8k

Supported Development Platforms: (All Platforms)

Windows: (Yes)

Mac: (Yes)

You can find project documents: Here

You can find our user tutorial: Here