N-Hance Studio: All products 50% off

Cave Creation Kit Models and Materials

Lost Day Games - Props - Jan 16, 2020

A good selection of models and materials to quickly create a cave or to be used as cliffs for an outside environment.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Here is the cave in action. Everything in the video is included in the pack EXCEPT THE MUSIC.

Here are the models separated out.


This kit is a good selection of models and material that can be used for quickly creating caves like shown in the screens. Great for games. Included are rock formations that can be pushed together to form a variety of interesting shapes. These could also be used in outdoor scenes for cliff faces, standing boulders, or detail rocks.

Both scenes shown in the screens are included in the pack. Lighting is kept real time for ease of use.

Also included are a variety of other models that work well in caves like crystals, roots, brush, and mushrooms. A block wall, ancient door, puddles, and a lantern are also on the pack.

Scale is centimeters. Mushrooms are big for mushrooms. More fantasy style.

Technical Details


  • A variety of rock formations, boulders, rocks, and pebbles to make a cave
  • Mushroom models
  • Roots
  • Lantern
  • Crystals
  • Dead hanging brush (referred to as ivy in the files)
  • Puddle decals
  • Stone block wall and door
  • Material for cave floor

Number of Unique Meshes: 55

Collision: Yes. Simple collision is generated by engine. No collision for brush.

Triangle Count:

  • Range from 50 for pebbles to about 2000 for the biggest rock formations. Made for good balance of profile and performance.

LODs: No. For the rock formations the built in mesh reduction works miracles.

Number of Materials and Material Instances: 53

Number of Textures: 148

Texture Resolutions: Most are 2048x2048 but get smaller as models get smaller.