MP System

gametime414 - Jun 1, 2019
29
4.17 out of 5 stars(29 ratings)
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The complete Package: blueprints, assets, animations, objectives, menus

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.24
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Discord

Demo


Version 2 is out now! Check the trailer: Trailer


Kickstart your game. If you want to create a singleplayer or multiplayer game, the MP System is for you. Simply jump in and add your work.


Features (New):

  1. Main Menu -> with skippable intro, game settings, key bindings and weapon customization
  2. Customization -> in depth weapon customization known from AAA games (sights, lasers, front grips & silencer slots). It affects the weapon (i.e. hand repositioning / muzzle offset, etc.)
  3. Inventory -> slot based (primary, secondary, special, melee & explosive). If a slot is not equipped, it will skip it
  4. Interaction -> able to interact with the env. Pick up magazines, explosives and weapons. Smart interaction as it detects your type of weapon and into which slot it needs to put it. If that slot is occupied, the current weapon gets removed. If you already own this weapon, you simply remove the magazine out of the weapon in the world.
  5. Weapon behavior -> realism mode / arcade mode: realism spawns the projectile from the muzzle and accuracy (spread / recoil) is affected by movement, stance, aiming & weapon type. Damage falloff & headshot multiplier
  6. Shooting Range level with shared mission objectives
  7. Complete replication, Death & Respawn system, advanced animBP, easy integration of characters, weapons & animations and so much more

Technical Details

Features:

  1. Shooting System -> Support for single, burst, auto, shotgun & bolt action. Melee (weapon and knife) and explosive combat
  2. Reload System (Staged) -> Normal (short) reload, full (empty) reload and interrupted reload (initiation of reload -> interruption -> continuation) for each weapon.
  3. Holster All -> Non-active weapons are holstered and all weapons can be holstered putting the player in "out-of-combat" mode.
  4. FP / TP Seamless transition between FP and TP, as all animations are full body anims.
  5. Note: Main Focus is on FPS mode. Thus TPS is more basic.

Number of Blueprints: many, most important: 1 Character BP, 1 Weapon BP, 1 Controller BP, 1 AnimBP

Assets: 5 weapons, 5 Weapon attachments + 2 character attachments

Animations: 50 character animations + 22 weapon animations

Network Replicated: Yes

Supported Development Platforms: Windows and MacOS

Supported Target Build Platforms: Windows and MacOS

Documentation: Yes

Important/Additional Notes:

This product works as intended, tutorials are coming & you can always ask questions in the DISCORD server. Further modifications within the blueprints may lead to unwanted results. Since I am not a programmer and scripting, esp. replication, is difficult, I may not be able to answer your questions