New Megascans Collection now available for free

Resonance Vol. 3: Starside

Limit Break Audio - Dec 2, 2020

Modular music components with dynamic layers. Includes example implementation Blueprints.

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Resonance Vol. 3: Starside is a collection of modular loops and stingers designed for maximal customization and reusability. The music predominantly features choir and strings, with some brass, piano, and synthesized elements.


Track Previews | Website | Documentation


There are four modular tracks plus nine stingers. Each of the four tracks are broken into smaller components that can be rearranged in many different permutations. Cues can be curated into a desired play-order, randomized, or controlled by branching logic. Information for all components can be found in the documentation.


Almost all cue components are comprised of 2-5 instrument layers that can be controlled independently for additional dynamic variation. Adding or removing layers allows the same music to be used in many different contexts without sounding exactly the same.


Includes Resonance Music System (RMS) example implementation. The RMS is a customizable music sequencer that has been tailored for Resonance music packs, but can also accommodate music of similar design. Curated and randomized examples of modular implementation are included. Open the Resonance test map to listen to the example implementation and interact with dynamic layers.

Technical Details

Resonance Music System Features:

  • Seamlessly stitch together various music components such as intros, loops, transitions, and endings.
  • Create randomly branching music experiences. 
  • Dynamic volume control of instrument layers.
  • Convenient events to trigger music start, transition, and fade out.
  • Easy implementation of additional music.

Number of Audio Wavs: 195

Number of Audio Cues: 66

Sample rate / bit depth: 44,100 Hz / 16-bit

Does music loop: Yes (not seamlessly)

Minutes of audio provided (cues only): 25 minutes

Minutes of audio provided (all files): 79 minutes

Supported Development Platforms: Windows

Documentation: PDF Documentation