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Replicate Observer Pawn

surferHalo - Jun 1, 2019

This observer pawn rotate according center, with control like PanMove inside bounding box, ArmScale, FOVScale, CameraRotation. You may need it in your Product Demostration or Archviz Roaming project.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Vide:with VR support

Sample Program: test before buy

This pawn orbit around center, moving is bounding inside a box. You may need it in your Product Demostration or Archviz Roaming project.

  • Its simple: Simple not means easy, but Simple Made Easy. easy is a relative thing, I see some newbie spend an amount of time in building such a simple functionality, but results a fairly complex and buggy code. 
  • Its advance: It contains several advanced Macro in building the logic. Understand every macro node I wrote will improve your macro-fu, which will help you building clear&clean blueprint logic instead of spaghetti code anywhere. Also, they are replicate, with some simple game-framework code to make it a fully functional project. They are working both in ListenServer & DedicatedServer.
  • Its production ready: Although it's more valuable as a learning material, but it is production ready, good performance and good logic separation. It's simple, means its easy to modify/add/subtract logic. Or you can just copy plug and play into another project.

Updated ver3:

Add Simple VR control and replicate support.

tested in Oculus, Vive should also working.

may take some time for Epic to confirm the new update.

Technical Details

Technical Info:

  • Custom Convex Bounds move clamp(Update: Custom Convex Bounds clamp support(not only the Box Bounds))
  • Mouse & TouchScreen Control and switch seamlessly
  • Support Rotate according to center, PanMove clamp inside bounding box, ArmScale(Pinch or mouse scroll), FOVScale, CameraRotation.
  • Support speed config, clamp config, all can be edit dynamically and does not make move stutter.
  • Change Focus Target Dynamically.
  • Simple Gameframework implementation, RoundRobin spawn point chosen, customize pawn parameter depending on your scenario.
  • Simple Avatar customize.

Number of Blueprints: 5 ~ P_ObserverPawn, GameMode_TestObserverPawn, PlayerController_TestObserverPawn, PlayerStart_Avatar, HoverComponent

Input: Mouse & TouchScreen Control

Network Replicated: Yes, Both ListenServer & DedicatedServer

Supported Development Platforms: test in Windows, others should be fine.

Supported Target Build Platforms: test in Windows, others should be fine.

Documentation: Inside Blueprints

Important Notes: No, everything is in the blueprint.

Additional Notes: Some assets are coming from StarterContent, the earth texture is from NASA Visible Earth(generally are not copyrighted):