Plugin that accesses the Azure Kinect Stream and renders it as a live Point Cloud via Niagara in UE5.
This plugin accesses the Azure Kinect Depth Camera and renders the data as a colored live 3D Point Cloud in Real-Time without any prerequisites. The plugin functionality can be accessed via Blueprint nodes.
The rendering is done via a Niagara particle system, thus allowing for further modification such as advanced coloring, distortion, effects, etc. The point count can be set by the user and allows for point clouds with more than a million points, rendering at high framerates.
The plugin will be extended with more functionality in the future.
Please note the example project! (plugin required)
A basic tutorial can be found here: https://www.youtube.com/watch?v=ywOnYKOd9Ls
For more information and troubleshooting of possible compilation errors, have a look in the manual located in the plugin's Docs folder or via this link
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0 (only 1 for testing in example project)
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Windows 32Bit, Windows 64Bit (others not tested)
Supported Target Build Platforms: Windows 32Bit, Windows 64Bit (others not tested)
Documentation: In the "Docs" folder of the plugin
Example Project: https://1drv.ms/u/s!AjMbZR2WMWe_xV3btEZIKicCAp_F?e=bzdAe9
Important/Additional Notes: Azure Kinect Camera Device needed for testing the plugin. I intend to publish a UE4-compatible version later as well. Video tutorials will be published later as well.