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This is the ultimate live-streaming solution:
- Zero-latency (Spout) and over-the-network (NDI) streaming.
- Works in-Editor and at-Runtime.
- Works with video, alpha and audio.
Drag-and-Drop Installation:
- No blueprints required.
- Live-stream from Unreal in only 3 steps.
- All live video feeds automatically appear in drop-down lists.
Works with all Unreal Creative Tools:
- Live-stream video from any Unreal Render Target (Cinecam, Composure, VCam etc.)
- Capture any Camera/ Cinecam to a Render Target with our custom component.
- Compatible with nDisplay for multi-panel rendering.
Cinematic Quality and Performance:
- No cap on resolution or frame rate and no compression.
- Live-stream multiple simultaneous inputs/ outputs.
- Multiple GPU performance optimizations (DLSS, Viewport toggle, pause rendering etc.).
Includes 360 degree Camera for VR and Dome output:
- 360 Camera and Capture component to a Render Target
- Output equirectangular, domemaster and cube-map projections.
- Patented bloom algorithm for seamless 360 degree bloom.
Augmented Cinecam Capabilities:
- Output to a Render Target
- Alpha output ('Show Only'/ 'Hide Only')
- UMG for Heads-Up-Displays/ Burn-Ins
- Render Flag control and output to a Render Target
Full OBS Studio Interoperability:
- Zero-latency video sharing between Unreal and OBS Studio.
- Use OBS's broad device and protocol compatibility for Unreal media feeds.
- Chromakey content in OBS and share zero-latency alpha feeds with Unreal.
Full NDI Interoperability:
- Works in-Editor and at-Runtime
- Can send and receive alpha and audio.
- Compatible with DLSS.
- No blueprints required!
Full Spout Interoperability:
- Zero-latency video sharing between Unreal and any Spout program.
- Use Unreal as the rendering engine for TouchDesigner, Resolume, Isadora etc.
- Use Notch, After Effects etc. as a feeder pipeline for your Unreal video inputs.
Remote Operation and Control:
- Use MIDI, OSC and DMX to share data between Unreal and other programs
- Use Livelink to control your OWL Cinecam while streaming.
- All Toolkit properties can be controlled via blueprints.
Ready for VTubing:
- Capture face via Unreal Live-Link face.
- Send your character as an alpha-feed to OBS etc.
- Create a custom HUD with live inputs from Twitch.
Perfect for:
- Virtual Production
- Virtual Events
- VJs and Video Mapping
- VTubers
- Architectural Visualisation
- Games Developers
- Other Content Developers