A Direct X 12 compatible virtual camera to live-stream multiple simultaneous realtime video feeds (with ray-tracing) at runtime direct to SPOUT - OBS (without the computational overhead/ latency of capture cards/ NDI)
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This is a ray-tracing compatible virtual camera that offers the simplest workflow for live-streaming from inside Unreal.
Number of Blueprints: 0
Number of C++ Classes: 5
#Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64