Ambient sounds and modular character voices
Cyberpunk themed ambient environment sounds: 232 unique sound waves forming 239 cues
Over 230 ambient sounds and vocalisations including looping rain, wind, and city layers for day and night, different densities of traffic, distant vehicle fly-bys, marketplace chatter, and other city and market sounds. Thunder, water drops, fountains, rustling bushes, and cooking sounds complete the pack. Includes five 8 minute tracks combining ambient and weather sounds.
167 modular character vocalisations: human, alien, droid
Modular character syllables based on Japanese hiragana allows you to create words and sentences from scratch and generate random syllable streams for a set number of syllables or a given period of time. Include spoken dialogue without needing actors! Includes deaths and injury exclamations.
18 demonstrator sound cues and 10 demonstrator blueprints
Custom blueprints demonstrating how to use sounds e.g. transitioning between interior and exterior spaces, dialogue ducking, vocalisations, and weather. These can be tweaked and placed in your own project.
Includes demo map showing ways to implement sounds
Clear file structure based on type of sound and annotated Blueprints to help you reproduce or adapt them.
Features:
Number of Audio Waves: 232
Number of Audio Cues: 239 including 18 demonstrator sound cues
Sample rate / bit rate: 44.1 kHz, 16 bit Stereo WAV
Do sounds loop?: Ambient and weather sounds loop
Supported Development Platforms: Built and tested on Windows 10. All sounds use Epic's default sample and bit rates. Demonstrator blueprints use no platform-specific nodes.
Supported Target Build Platforms: Target build is for all platforms but tested only on Windows 10.
Documentation: The included documentation describes the file structure used (what you'll find and where), a comprehensive list of all 239 sound cues, summary of each demonstrator area in the Demo Map, and an overview of the file naming convention
Important Notes: Sounds are mixed based on their actual loudness rather than their loudness as related to each other. This means sounds have consistent volumes within and between types. This should make it easier to set up sounds in your project. Happy to provide support and answer questions on mixing sounds if required.
Additional Notes: Edited and mixed in Cubase Pro 8.