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Runtime Mesh Simplifier

LeastSquares - Jun 2, 2020

Provides a C++ and Blueprint interface to quickly simplify meshes at runtime

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

RMB or Runtime Mesh Simplifier is a UE4 plugin that allows you to simplify any static mesh just by calling a simple C++ function or a blueprint node.


Preview Video: https://www.youtube.com/watch?v=a8HgKV2SjBc


For any help or inquiries please reach out to: support@leastsquares.io

Technical Details

Features:

  •  Fast simplification suitable to be done in runtime
  • Tweak parameters ranging from the max error or the quality of the resulting model to obtain the best result possible
  • Because RMB is very fast you can build LOD versions of your models at runtime using the plugin or even optimize your models!
  • Documentation & examples
  • Completely coded in C & C++ to ensure maximum performance
  • Fully commented code
  • Support for blueprint nodes
  • The simplified version preserves everything form the original model, including vertex colors, uvs, materials, normals and tangents.
  • Support for static meshes & procedural meshes


Code Modules:

  • RuntimeMeshSimplifier (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One

Supported Target Build Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One

Documentation: Link

Example Project: Link