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Call Function Async

Alexandr Vasilyev - Jul 19, 2019

Call Function Async is a plugin that allows you to call a blueprint function by name in a separate thread.

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  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.23,4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Call Function Async is a plugin that allows you to call a blueprint function by name in a separate thread and return the result to the main game thread.

Technical Details

Features:

  •  very useful for off-loading heavy tasks to another thread without writing a single line of code.


Number of Blueprints:

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac

Tested Platforms: Win64.

Documentation: https://youtu.be/bab3ayu8lAY

Example Project: https://drive.google.com/open?id=1mg4c06GZuKDgnKg6UZozSgDuFr1Qzuvj

Important/Additional Notes:

  • Do not spawn, delete, or modify AActors in non game thread
  • Do not call timers in non game thread
  • DynamicMaterialInstance functionality is not available from a non-game thread