Sync BuiltData files only when needed to optimize both network data and disk space usage
On-Demand BuiltData helps to optimize both network data and disk space usage while working on an Unreal Engine 4 project. It provides tools to omit BuiltData files while syncing to the newest version of the project from source control and then syncing them (or not) only when they are needed.
Depending on the size of the project and workflow of your team you'll be able to save gigabytes, tens of gigabytes, or more of your network data usage and disk space, not to mention all the time spent waiting on the project to sync.
For step-by-step tutorial look into the documentation.
For support go to Discord.
For Reviews & Questions go to Orbital Market.
Works only with Perforce source control system. Won't be updated past 5.0.
Number of C++ Classes: 11
Supported Development Platforms: Windows, Linux, MacOS
On-Demand BuiltData is under a per-user license, as specified in the Epic Content License Agreement.
For bulk purchases please contact the Marketplace Support Team: email@example.com.