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On-Demand BuiltData

loonyware - Oct 21, 2020
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Sync BuiltData files only when needed to optimize both network data and disk space usage

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

On-Demand BuiltData helps to optimize both network data and disk space usage while working on an Unreal Engine 4 project. It provides tools to omit BuiltData files while syncing to the newest version of the project from source control and then syncing them (or not) only when they are needed.


Depending on the size of the project and workflow of your team you'll be able to save gigabytes, tens of gigabytes, or more of your network data usage and disk space, not to mention all the time spent waiting on the project to sync.


For step-by-step tutorial look into the documentation.


Currently works only with Perforce source control system.

Technical Details

Features:

  • Automatic syncing of BuiltData to the exact version of its map, not only the newest revision.
  • Support for the Perforce source control system, including Content Browser, P4V, UnrealGameSync, and custom scripts.
  • Can work automatically in the background, but allows for fine-grained control over which files to sync.
  • Can sync BuiltData during cooking or other commandlets that run in unattended mode.

 

Code Modules:

  •  ODBD (Editor)
  •  ODBDPerforceExt (Editor)


Number of C++ Classes: 11

Supported Development Platforms: Windows, Linux, MacOS