Sync BuiltData files only when needed to optimize both network data and disk space usage
On-Demand BuiltData helps to optimize both network data and disk space usage while working on an Unreal Engine 4 project. It provides tools to omit BuiltData files while syncing to the newest version of the project from source control and then syncing them (or not) only when they are needed.
Depending on the size of the project and workflow of your team you'll be able to save gigabytes, tens of gigabytes, or more of your network data usage and disk space, not to mention all the time spent waiting on the project to sync.
For step-by-step tutorial look into the documentation.
Currently works only with Perforce source control system.
Number of C++ Classes: 11
Supported Development Platforms: Windows, Linux, MacOS