ArtcoreStudios: All products 50% off

MultiPass Renderer

Bluray Addict - Blueprints - Oct 31, 2021

An Editor Utility Widget that can render out multiple passes using the render queue subsystem for compositing externally, including AOVs such as Lightgroups, Per Light, Emissive etc.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

MultiPass is a simple Editor Utility Widget that uses the Movie Render Queue subsystem to render and queue up different types of passes for compositing externally to give more control over your renders.

In addition to the standard types of passes achievable in the stock Movie Render Queue, MultiPass allows for configurations that include Per-Light, Light Groups, Emissive, Fog and Pseudo Shadows (both combined and split per light or light group).

This allows for greater flexibility when compositing your shots and if you are familiar with tradition Visual Effects pipelines this falls much more in line with that.

Example video:

There are a few things to note, This does increase render times to a degree as it runs a render for each of the new passes, it isn't double the time per pass because we aren't rendering all the lights at once when using the per light or light group passes.

Requires Movie Render Queue and Movie Render Queue Additional Passes Plugins to be Enabled!

Additional note, if you cancel a render while its running please open Movie Render Queue and ensure the queue is empty before running another render, as otherwise this will error out.

Technical Details


  •  Per-Light Render Passes
  •  Light Group Render Passes (Add an Actor tag to your lights, for example "lightGroup01")
  •  Emissive Pass
  • Fog Pass
  • Pseudo Shadow Passes ( Basically the "viewmode lightingonly" command, can be used for Combined, Per-Light and LightGroups)
  • The standard Movie Render Queue passes are also present under the "Gbuffer" tick box.

Number of Blueprints: 1

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Each option has tooltips describing what they do and how to use them.