Cinematic Lens Flares is an image based Lens Flare implementation intended for both high quality cinematic outputs and also now as of version 2, Real-Time applications like games.
Version 2 is out now! Check out the latest OVERVIEW and TRAILER
Paired with the included control Blueprint, Cinematic Lens Flares offers a large amount of customization to emulate three main lens flare effects, Lens Glints, Lens Ghosts and a Lens Halos by simply adding the Cinematic Lens Flares V2 post process material to your Post Process Volume and dropping the control Blueprint into your scene.
This asset requires to have Niagara Fluids Plugin enabled on your project.
At it's core Cinematic Lens Flares V2 is based upon Niagara as opposed to the old version (still included in the release) which was all done at full resolution. Running through Niagara allows for lens flare logic to be done at much lower resolution, allowing for 100x performance speedup vs the old method, making this viable for game use!
Created with HLSL, Cinematic Lens Flares offers an option for high end rendered cinematics & real-time for some beautiful lens effects.
This implementation is designed to work in combination with convolution bloom for the best visual look.
Cinematic Lens Flares work with both rasterised rendering like Lumen as well as Unreal's Path Tracer (Required use of the high quality non-Niagara based flares) and even the forward renderer!
Version 1 Trailer can be found HERE
You can find an overview and thorough documentation of all the attributes of the initial release here: https://www.youtube.com/watch?v=l0aXxs1jkoM
Features:
Number of Unique Materials and Material Instances: 8
Number of Blueprints: 1
Supported Development Platforms:
Windows: Yes
Documentation: Link: https://www.youtube.com/watch?v=mVSGsnjy5s8
Important/Additional Notes: Requires Niagara Fluids plugin to be enabled for use of version 2 (real-time capable)