Subsystem Configuration Integration - Code Plugins - Nov 6, 2023

Save your valuable time when implementing SteamAPI Configuration for your Steam Game when you use the Subsystem Configuration Implementation plugin for blueprints!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin aims at automatically configuring your project for use with the SteamAPI using the Spacewar AppID (480), it also allows you as the user to easily modify these values from the editor. Please use the documentation as guidance.

This plugin works perfectly with the other plugins created by me:


  • Automatically configures your project for use with the SteamAPI once enabled (Utilising the Spacewar AppID).
  • Button inside the editor for easy access.
  • Allows you to easily configure the values from within the editor.
  • Instantly saves your configuration.
  • Reads and sets the current values from your configuration making it super easy to implement into your current project.

Technical Details


  • OnlineSubsystem
  • OnlineSubsystemUtils
  • OnlineSubsystemSteam

These should already come pre-installed with the engine and should be automatically enabled as soon as you enable the plugin within your project.

Plugin Contents

Number of C++ Classes: 2

Supported Target Build Platforms: Win64, Win32

To see all functions please see the documentation.


This plugin does not have any association with VALVE. It only utilises the SteamAPI they provide for public use.