EXPROP Non-repetitive atlas materials

AlexandrosDemetriades - Nov 12, 2020

EXPROP Non-repetitive atlas & Color ID Texturing

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

EXPROP lets you texture props and other surfaces using a single atlas texture set. Either directly through the atlas master materials provided or through the additional color ID master materials. In addition there is also a set of blend master materials that let you blend between two quadrants of the same texture set. All sets also come with a non-repetitive tiling function that allows you to eliminate any unwanted tiling effects. This combination allows you to have one texture set for a variety of assets and to get as much as possible from a single texture set. Finally you can also turn off the Atlas option in the advanced Atlas master set and have a non-repetitive tiling material.

Specifically the atlas set comprise of a 4,7,10,13 and 16 quadrant atlas setup which represent the basis for the other masters. There are three variants of the atlas masters, a basic set an advanced set and blend set. The color ID folder contains a variant of the atlas set but with a color ID Mask selector that allows you to select any color off your color ID mask.



* EXPROP functions can also be found in EXTILE PLUS 

Check out the NEW procedural material EXGEN

Technical Details

20 X Master Materials:

·    5 X Atlas Basic (4,7,10,13,16 Quadrant)

·    5 X Atlas Advanced (4,7,10,13,16 Quadrant)

·    5 X Atlas Blends (4,7,10,13,16 Quadrant)

·   5 Color ID Atlas Masters (4,7,10,13,16 Quadrant)

·        35X Material Instances

·        28 X Material Functions including:

Number of Texture sets: 1 X Atlas (2K) (Textures from https://cc0textures.com)

Texture Resolutions: (2k)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Included in the project folder and in the project level itself.