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Game Management Framework

Redpoint Games - Code Plugins - Jun 17, 2020

Plugin for building subsystems in blueprints, asynchronous tasks in synchronous code, and loading screens.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin provides 3 features to make it easier to build scalable Unreal Engine games:


  • Building subsystems in blueprints (Game Managers)
  • Call asynchronous tasks from synchronous code
  • Easy system for showing loading screens while tasks are running


Game managers allow you to split out code from your Game Instance, and unlike the native subsystems in Unreal Engine, you can implement Game Managers entirely in blueprints (no C++ needed)


On top of this, you can schedule asynchronous tasks to run inside synchronous code. Ever wished you could call Download Image from inside a UMG Get Brush callback to download user avatars on-demand? This plugin allows you to easily do that, and does so in a way to make sure only one download happens per avatar, and with the downloaded image being cached.


Finally, loading screens can be shown when asynchronous tasks are happening in the background. You can use this for everything from logging the user into a third-party service when the game starts up, to map transitions and multiplayer game connections.


Source Code Access

If you have purchased a license to use Game Management Framework, you gain access to the source code repository we use to develop the software by uploading your Marketplace receipt to the License Manager. You will then be able to access the source code on GitLab.

Technical Details

Supported Development Platforms: All Unreal Engine development platforms

Supported Target Build Platforms: All Unreal Engine runtime platforms

Supported Unreal Engine Versions: Last 3 stable Unreal Engine releases*

Documentation: Website

Example Project: Website

Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.

Refund Policy: View on our website


* The engine versions listed at the top of this page refer to the engine versions that plugin binaries are available for. However, the Marketplace does not allow us to ship plugin updates for engines older than the last 3 releases, so we do not offer support for engines older than the last 3 versions through Standard Support. If you need support for older engine versions, please refer to our Premium Support page.