High Quality Orb VFX with unlit material (Cheap) !! Very Useful, Customizable and Well-optimized!!
Preview Video :
https://youtu.be/tryMsWES4B4?si=dPlExzgzuWQRnTfb
12 types of Unique VFX , 1 types BillBoard VFX , 9 types True 3D VFX , 2 types UI VFX
Well organized assets, high visual quality with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color(Hue), Height etc. Easy to use!! Don't need to understand Niagara System!
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
BillBoardPotion/ToonWater/SeamlessFire/ChaosThunder/SandyEarth/VolumetricAir/DistortOrb/ReflectDiamond/FlaskPoison/VirusPluto
Enable 'Extend Default Luminance range in auto exposure settings' in the project settings if you are greeted to a white map on the level.
Its Worth to mention that its possible to use True 3D VFX in the UI.Pls Search "Niagara UI Renderer" in the Marketplace.Its free plugin.If U find Cap Material is Gone in UI.Pls Turn on the "CapUseOldMode" in the Cap Material .THX~
If You are in 5.3 and find black pixel on th Edge .Please go to the project setting .Set Velocity pass to "Write After Base Pass "
You may like this corresponding VFX Foundation Series :
ProjectileVFX with Hit and Launch VFX
VFX Option Series :
Waterfall and Water Element VFX
If Any Question, Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952
or just leave a comment under Preview Video ( youtube )
Features:
Type of Emitters: CPU
Number of Unique Effects: 12
LODs : Self Scalability(LOD)
Number of Materials: 22
Number of Textures: 31
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/tryMsWES4B4?si=dPlExzgzuWQRnTfb (in the Description Box)
Important/Additional Notes: Please Enable Niagara and Enable 'Extend Default Luminance range in auto exposure settings' in the project settings if you are greeted to a white map on the level. If You are in 5.3 and find black pixel on th Edge .Please go to the project setting .Set Velocity pass to "Write After Base Pass "