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Magic Orb VFX and Material

Dr.Game - Visual Effects - Jun 1, 2024

High Quality Orb VFX with unlit material (Cheap) !! Very Useful, Customizable and Well-optimized!!

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview Video :

https://youtu.be/tryMsWES4B4?si=dPlExzgzuWQRnTfb


12 types of Unique VFX , 1 types BillBoard VFX , 9 types True 3D VFX , 2 types UI VFX


Well organized assets, high visual quality with efficiency and good optimization!!

Override parameters for Scalable Size, Custom Color(Hue), Height etc. Easy to use!! Don't need to understand Niagara System!


See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :

BillBoardPotion/ToonWater/SeamlessFire/ChaosThunder/SandyEarth/VolumetricAir/DistortOrb/ReflectDiamond/FlaskPoison/VirusPluto


Enable 'Extend Default Luminance range in auto exposure settings' in the project settings if you are greeted to a white map on the level.


Its Worth to mention that its possible to use True 3D VFX in the UI.Pls Search "Niagara UI Renderer" in the Marketplace.Its free plugin.If U find Cap Material is Gone in UI.Pls Turn on the "CapUseOldMode" in the Cap Material .THX~


If You are in 5.3 and find black pixel on th Edge .Please go to the project setting .Set Velocity pass to "Write After Base Pass "


You may like this corresponding VFX Foundation Series :

Energy Beam VFX

Character Status VFX Material

Slash and Hit VFX

ProjectileVFX with Hit and Launch VFX

Ground Attack VFX

Ring Aura VFX

Buff and Debuff VFX

Portal and SavePoint VFX

Heal and Positive VFX

Weapon and Bullet Niagara VFX

VFX Option Series :

Waterfall and Water Element VFX

MagicOrbVFX

Tornado and Wind VFX

If Any Question, Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952

or just leave a comment under Preview Video ( youtube )

Technical Details

Features:

  • Unlit material but Realistic !!
  • Can use it in UI
  •  Well organized assets, good name conventions, high visual quality with efficiency and good optimization!!
  • Foolproof Override parameters for Scalable Size, Custom Color etc.
  •  Support project with Lumen

Type of Emitters: CPU

Number of Unique Effects: 12

LODs : Self Scalability(LOD)

Number of Materials: 22

Number of Textures: 31

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/tryMsWES4B4?si=dPlExzgzuWQRnTfb (in the Description Box)

Important/Additional Notes: Please Enable Niagara and Enable 'Extend Default Luminance range in auto exposure settings' in the project settings if you are greeted to a white map on the level. If You are in 5.3 and find black pixel on th Edge .Please go to the project setting .Set Velocity pass to "Write After Base Pass "