(v.2023: now with Shell) GutMan the conjured one. a boneless, terrifying, disease and decay spreading monster
GutMan is now 2in1 with 2023 update*
UE4.26-27 & UE5-5.1 character/monster
This asset now comes with 1 additional skeletal mesh that also can be used as separated character or can be merged in to gut character for more gorgeous look.
Gutman is a monster, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape.
It was a boneless, terrifying, decaying and disease spreading monster.
*it seems conjurers overworked and now gutmans comes with a liquid like membrane...
note: This product comes with enabled Lumen for Unreal Engine 5.0+. if emission effects are enabled in material, lumen is strongly recommended.
Rigged to Epic skeleton: (Yes)
Scaled to Epic skeleton: (Yes)
Number of characters: 2 (shell and guts can be used as separate characters.)
Vertex counts of character: 29304 (38298 in ue editor.)
Number of Materials and Material Instances: 2 advanced material and many instances. (Gutman and Alienoid skin materials)
Number of Textures: 3 for main guts, 6 for skins(2) , 1 id map, 1 thin area mask, 1 wireframe mask, 2 gradient and 1 noise (added 2 texture set in 2023 update)
Texture Resolutions: (4096x4096 for main-tileable textures. utility maps like gradient and masks are variating in 1k to 4k )
Platforms Tested: Windows with UE 4.26 -UE 5.1
Important/Additional Notes: ue4 versions has tessellation option. ue5 NOT have it. (in 2023 update, tesselletion is removed from material of ue4.26 too. But old material is still there if it needed.)