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Clean/Horror School Environment

FastTrackStudios - Environments - Feb 7, 2020

A very large environment package that contains everything you need to create school environments, both clean and horror/post-apocalyptic variants

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

A very nice and large package that contains everything you need to create modular school environments and can even be used to create other generic interior environments!

On top of this thanks to our special shader that is included you can quickly turn the environment in to a horror/post-apocalyptic environment.

This pack contains the following:

126 unique assets.

164 material instances which all use two master materials.

16 decals including scratching, leaking and blood

3 demo scenes, One clean version of the school, one horror version and a scene with all the assets laid out.

Out master material has control for almost every texture map you can think of, next to this is has inputs for dirt masks, world space dust and much more! You can find more information about the material on our store page!

The demo scenes are fully set up and created using only assets included in the pack.

All assets contain LOD's, collision and optimized lightmap uv's with all the correct settings applied.

All you have to do is drag it in your level or you can of course use the levels included.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  All structural elements are modular
  •  All assets contain LOD's, collision and lightmap uv's
  •  Assets have a clean and horror variant material instance
  • This environment comes with our master material worth $7.99 alone!
  • Demo scenes are fully set-up like in the images, both the clean and horror variation
  • This environment will have active maintenance, fixing bugs and adding more content as we go along.

Number of Unique Meshes: 126

Collision: Yes - Custom collision where needed.

LODs: Yes - amount of LOD's depends on the scale/complexity of the asset.

Number of Materials and Material Instances: 164 material instances - 2 master materials (one complex, one simple)

Number of Textures: 115 - including all decals and dirt masks

Texture Resolutions: between 1024-4096 - can be down-scaled to your liking