AAA quality futuristic environment that contains futuristic modular architecture, customizable PBR shaders, foliage, lens flares, IES profiles and much more!
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Free tutorial available:
Main Video Cinematic (latest video cinematic rendered from UE5!)
Original Cinematic (published during initial release)
Special notes for UE5 release (latest update 5/25/2022):
• Compatible with both software and hardware ray tracing (software ray tracing is enabled by default)
• Updated geometry fidelity for many assets. Tech assets like monitors and consoles are now more detailed.
• Most static meshes are compatible with nanite! (except for foliage, glass, and assets using transparency).
• Lighting was updated to use Lumen global illumination and reflections.
• Added volumetric clouds and updated sky for nighttime lighting scenario.
• Updated intro cinematic to showcase spaceship flying through the volumetric clouds.
• Many more changes to increase compatibility with UE5!
Spectrum Galaxy is a modular world made in a futuristic sci-fi setting. Invoking the feeling of a hopeful future in a galaxy surrounded by natural beauty and innovation. Where the smallest details are important such as the color of the cup you use for your favorite beverage to the arrangement of an elegant art display. Featuring a futuristic research lab (recent update), command center, large water feature and grand hallways. Spectrum Galaxy has what you need to build your own world that reflects your ideals. Everything from customizable shaders, modular architecture, foliage, lens flares and IES profiles to fine tune your lighting and more! I chose not to hold anything back that would make your experience with this environment enjoyable and am committed to provide technical support.
I’m very excited to see what you will accomplish with these assets. Therefore, I committed to create this environment at a quality that reflects my video game development experience, with the goal to provide you with the best tools I could offer. Not only does the environment contain 405 static meshes, but it’s PBR materials are customizable and allow for easy expansion of the asset library.
The variety present in the cinematic is intended to illustrate how the Spectrum Galaxy can be used to in a wide range of applications. I believe these environment assets can be instrumental to bring your project to the next level. I hope you enjoy this as much as I enjoyed making it!
Community Project Showcases:
Spectrum Galaxy Re-light - Rob Simpson
Latest update : 5/25/2022
Number of Unique Meshes: 405
Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)
Number of Materials and Material Instances:
38 Materials (Includes master materials)
333 Material Instances
Number of Textures:
Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.
8192x8192 (8K) = 6
8192x4096 = 2
4096x4096 (4K) = 57
4096x2048 = 13
2048x4096 = 4
2048x2048 = 22
2048x1024 = 1
1024x1024 = 5
1024x512 = 3
512x512 = 3
256x256 = 4
Supported Development Platforms: