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OpenLand Mesh

OpenLand Mesh is a Procedural Mesh Generation Toolkit designed for Unreal Engine Artists. You can think of it as a minimal version of Blender/Houdini Geometry Nodes. It uses familiar Blueprints & Materials to get things done.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

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OpenLand Mesh is a Procedural Mesh Generation Toolkit designed for Unreal Engine Artists. You can think of it as a minimal version of Blender/Houdini Geometry Nodes. It uses familiar Blueprints & Materials to get things done.


(You can use it with C++ projects, but using C++ is optional & not necessary)


📚 Read the Documentation

📺 Watch the Intro | Instancing Demo


🔥 Hot Features

Technical Details


👑 Features:

  • Artist friendly workflow with Blueprints & Materials
  • High-performance mesh generation workflow (even if you don't use C++)
  • Alter generated meshes via either using CPU or GPU via Vertex Modifiers. (Similar to VOP/VEX in Houdini)
  • Support for procedural animations
  • Runtime collision generation (even with animations)
  • Procedural LOD Generation
  • Support for common 3D modeling tools like subdivision & smooth normals
  • CPU calculations happen via multiple threads & they won't block the Game thread.
  • Generate Vertex Colors inside the GPU


🖥Code Modules:

  •  OpenLandMesh (Runtime)


Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


📚 Read the Documentation

🏭 Roadmap

🙋 Ask for Support

❓ Feedback/Issues

Tags

PROCEDURAL FOLIAGEPROCEDURAL MESH3D MODELINGPROCEDURAL INTERACPROCEDURAL ANIMATIONINSTANCINGSCATTERINGMESH