Unified Spline Movement

Alto Interactive - Blueprints - Dec 11, 2020

A unified framework for spline movement. Covers nearly every aspect of spline movement. 100% written in BP.

  • Supported Platforms
  • Supported Engine Versions
    4.25, 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Trailer: https://youtu.be/KL6M1HqZ9mU

Demo: Google_drive

Discord: discord.gg/zdX9PCt

Allows users to create spline movement through instruction sets to control over 30 variables to fine tune an actors motion when traversing a spline. This spline movement framework is based on procedural principles and helps users achieve a wide range of motion when traversing a spline.

This framework allows users to create instructions that tell how the actor will move from spline point to spline point. It handles movement speed, impulse speed, scaling effect, rotations, orientation and relative position with respect to the spline direction, as well as tracking direction for tracking objects. An efficient spline mover.

Technical Details


  •  Over 30 base variables to modify to fine tune your spline movement
  •  Covers nearly every aspect of spline movement
  • Have control of how an actor moves from spline point to spline point
  • Control scaling effects between spline points to create slipspace effect
  • Control look at direction to allow for tracking of stationary and moving target
  • Control movement speed between spline points and even impulse speed
  • Control looping motion and which specific spline point to move to
  • Control explicit rotation direction during spline movement
  • Enable multi spline within a spline set up for more effects