Cross-platform cloud storage for player purchases of premium virtual items and currencies. Instantly syncs accounts and comes pre-integrated with authentication and authorization access features.
Save and sync player purchases and rewards from any platform or device. Player Inventory uses a single touchpoint to instantly sync all user accounts with items and balances.
Sell any virtual goods - consumable, non-consumable, subscriptions, bundles, currencies - and store any type of content.
Open a new channel of sales using Xsolla Site Builder for selling in-game items. When a player makes a purchase via a web store the item will be added to the player inventory in-game.
If optional Xsolla Login is used
Xsolla offers the necessary tools to help you build and grow your gaming business, including personalized support at every stage. The terms of payment are determined by the contract that can be signed via Publisher Account.
The cost of using all Xsolla products is 5% of the amount you receive for the sale of the game and in-game goods via Xsolla Pay Station. If you do not use Xsolla Pay Station in your application, but use other products, contact your Account Manager to clarify the terms and conditions.
To get started, simply create a publisher account with Xsolla.
See the documentation for more info:
How to migrate SDK to an older version of UE4
The included demo showcases one possible example of how the included and distinct Xsolla products work together. Use it for reference only, or as an initial quick start version that you can expand and customize as needed.