DMXtransform

Boris Popovic - Blueprints - Aug 11, 2023
Not Yet Rated

DMX control of transform parameters (location, rotation, and scale) of an actor by an external lighting console.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
DMXtransform VideoOfficial DMX Plugin Overview


Similar Asset Packs:

DMXlights

DMXmotion


DMXtransform is a system of blueprints that enables changing the transform parameters (location, rotation, and scale) of an actor from any DMX lighting console. That way, a lighting designer or lighting programmer can store lighting looks and related object transform changes, for example truss height or rotation, into the same cue. In some cases, it could be more convenient than programming these changes in a sequencer. If necessary, the DMX stream can be recorded by Take Racorder and used in a Sequencer later.


To use it, you need to insert the blueprint into the scene, patch it to the DMX system, and connect it with the actor you wish to control. Alternatively, you can attach the actor to the blueprint, which makes it possible to control multiple actors at once. More information can be found in the DMXtransform Video.


GDTF files are provided for all the blueprints, with 8-bit and 16-bit modes for all the parameters. If you are using a GDTF-enabled console, such as grandMA 3 or Magic Q, you can use these files for easy patching.

XML personality files are provided for the grandMA 2 and dot 2 consoles.


A basic understanding of DMX plugin settings is necessary to use this asset.


Prerequisities:

  • The DMX Engine and DMX Protocol plugins need to be enabled.
  • DMX input port need to be configured.
  • Location, Rotation and Scale attributes need to be added to the Fixture Attribute list of the DMX plugin.
  • Detailed instructions can be found in DMXtransform Video

Technical Details

Features:

  •  Blueprints for control of ttransform parameters of an actor by an DMX console
  •  GDTF files for patching both inside Unreal Engin and to GDTF enabled consoles (such as grandMA 3 or Magic Q)
  •  8-bit and 16-bit modes
  • A DMX stream from an external console can be recorded by Take Recorder and used in Sequencer

Number of Blueprints: Nine

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: DMXtransform Video

GDTF files

XML files for grandMA 2 & dot 2 consoles